Western Europe
Celtic Pantheon

The deities of the Celtic peoples, associated with nature, magic, war, and sovereignty. Known for the Tuatha Dé Danann in Irish mythology.
History and context
A modern label
'Celtic' is a linguistic term: it groups peoples who spoke Celtic languages, from Gaul and Britain to Ireland, Iberia, and Galatia in Anatolia. There was no single Celtic religion or pantheon. This site's entries draw on two very different bodies of evidence, and it is important to keep them apart.
Ancient Gaul and Britain
The first is the evidence from the ancient continental Celts and Roman Britain: inscriptions naming hundreds of gods, many of them local, often paired with Roman gods (Sulis Minerva at Bath, Lenus Mars); images such as the antlered god on the Gundestrup cauldron and the Pillar of the Boatmen from Paris, which names Cernunnos; and the reports of Greek and Roman writers. Julius Caesar's Gallic War (6.13-18) describes the druids and equates Gaulish gods with Mercury, Apollo, Mars, Jupiter, and Minerva, but he was an enemy general writing for Romans. No myths survive from these peoples in their own words.
Medieval Ireland and Wales
The second is the literature written down by Christian scholars in Ireland from about the 7th century and in Wales later. Irish texts such as the Lebor Gabála Érenn (the 'Book of Invasions'), Cath Maige Tuired, and the tales of the Ulster Cycle, including the Táin Bó Cúailnge, present the Túatha Dé Danann (Dagda, Lug, Brigit, Nuadu, the Morrígan) as a race of ancient rulers who withdrew into the mounds (síde), not openly as gods. The Welsh Four Branches of the Mabinogi, preserved in 14th-century manuscripts, include figures such as Rhiannon, Manawydan, and Lleu, whose names echo older deities. How much of this literature preserves pre-Christian belief, and how much is medieval invention, is a long-running scholarly debate.
Dates
The period of 500 BCE to 400 CE given here covers the Iron Age and Roman evidence; the Irish and Welsh literature was written down centuries after it, and many sites connected with the stories, such as Tara, Newgrange, and Emain Macha, are far older than any text.
Cosmology
Ireland and the Otherworld
Irish myth does not stack heaven over hell. The Otherworld lies alongside this one: inside the fairy mounds, under lakes, or on islands over the western sea, and people can cross into it at certain places and times.
Islands of the western sea
BeyondTír na nÓg, Mag Mell, Emain Ablach
The Land of Youth, the Plain of Delight, and the Isle of Apples, lands of feasting and no death, ruled from the sea by Manannán.
Ireland, the visible world
MiddleÉriu
Ireland, taken in turn by waves of invaders. The Tuatha Dé Danann ruled it until the Sons of Míl arrived.
The síde, the hollow hills
BelowThe fairy moundssíd
After their defeat, the Tuatha Dé withdrew into the mounds, such as Brú na Bóinne (Newgrange), home of Aengus, Brí Léith, home of Midir, and Cnoc Áine, the hill of Áine.
Tech Duinn
The House of Donn, a rocky island off the southwest coast where the dead gather.
Sources
Works cited
About this guide
By Elizabeth Stein for Mythos Atlas. About the author. Editorial notes are grounded in the site's cited sources and can be challenged through the contact page.
The catalog period is the span of the sources this atlas draws on, not the age of the tradition itself. Many traditions are older than their first written record, and many are still practised.
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15 in the atlas
Deities
The Dagdafertility, agriculture
The Morríganwar, fate
Lughskill, craft
Brigidfire, poetry
Danuearth, fertility
Nuada Airgetlámkingship, war
Manannán mac Lirsea, otherworld
Aengus Óglove, youth
Cernunnosanimals, fertility
Ogmaeloquence, language
Dian Céchthealing, medicine
Áinesummer, love
Medbsovereignty, warfare
Goibniusmithing, weapons
Midirotherworld, pride
8 retold
Stories and myths
The Second Battle of Mag TuiredwarThe Tuatha Dé Danann fight the Fomorians for control of Ireland. Lugh leads the gods to victory, slaying his grandfather Balor.
The Children of LirtragedyA tragedy where four children are cursed by their jealous stepmother to live as swans for 900 years.
The Tain Bo CuailngeepicQueen Medb of Connacht invades Ulster to seize the Brown Bull of Cooley, but finds the province's warriors struck helpless by a curse. Only the seventeen-year-old hero Cu Chulainn stands against her entire army, fighting alone at the fords.
The Wooing of EtainromanceThe god Midir pursues the beautiful Etain across lifetimes and incarnations, as jealousy transforms her into a fly, a pool of water, and finally a mortal woman who must choose between two worlds.
The Dream of AengusromanceThe god of love himself falls sick with longing for a woman who visits him only in dreams, and must search all Ireland to find her before he wastes away.
The Fate of the Sons of TuireanntragedyWhen the sons of Tuireann murder Lugh's father Cian, the god of skills sets them an impossible eric-fine: eight quests that will take them to the ends of the earth and cost them their lives.
The Death of Cu ChulainndeathThe greatest hero of Ulster meets his end when his enemies use his own sacred geasa against him, forcing him to break taboo after taboo until he can be killed.
The Voyage of BranquestBran mac Febal sails west to the Otherworld, visiting the Land of Women and the sea-realm of Manannan, only to discover that centuries have passed when he tries to return home.
6 in the atlas





